Grand Theft Auto IV and Batman: Arkham Knight) or right up to today (like Saints Row 2). However, sometimes ports were sloppy, and prone to bugs and/or optimization issues at sales' start (e.g. Most indie games likely have cross-platform support as a way to maximize sales, as opposed to major publishers that see cross-platform support as a hindrance to their sales. However, to any standard developer this may not be feasible (probably due to deadlines), so they may often give very little customization targeting the recommended specs and move on to the next release.ĭepending on the studio, some developers may opt to release on the three main x86 platforms (Windows, Linux, macOS) but in most cases, PC ports are Windows-only (basically enforcing the catch-22 of Linux adoption) and may only get a polished but outsourced macOS port later on. When veteran developers port PC releases, they usually take into account the variety of potential hardware configurations their users might have and strive to have games working well even on the lowest specs. It's usually preferred to use a native PC port rather than emulation. 1.2 Multi-platform games with exclusive console DLCs.1.1 Console versions of games superior to PC counterparts.
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